What Tivitti holds, and where it goes.
Last updated 1 November 2026.
Tivitti is a card game made by Lovetere IT. It has no accounts and no sign-in. It never asks you for your name, your email address or anything else that identifies you, and there is nothing in the app that lets you type such a thing in.
This page describes what the app does hold, and what leaves your device while you play.
The app keeps a small amount of state in the operating system's own storage for apps. None of it is sent to us:
Deleting the app deletes all of it.
Tivitti is played against a server rather than entirely on the handset. The
app is configured to talk to api.tivitti.marlove.net.
When you start a game, the server shuffles and deals, keeps the resulting board in a short-lived server-side session, and answers with an id for it. The app stores that id on your device and sends it back with each move, which is how the game you left is the game you return to.
What the app sends is the move you made — which pile a card came from and which pile it went to — and nothing else. It sends no name, no email address, no contact list, no location, and none of the advertising identifiers described below. The session holds the state of one card game and nothing about the person playing it. There is no login, so nothing on the server is tied to you.
Like any web server, the host writes ordinary request logs, which record the usual things a web request carries, including the network address it came from. They are used to keep the service running.
Tivitti shows advertising through Google AdMob. Ads are
served under the publisher account pub-9497806806309890. Two
formats appear in the app: a banner along the edge of the
screen, and an occasional full-screen interstitial between
games. A full-screen advert is never shown over a live board.
Serving an advert means Google's advertising SDK, which is part of the app, makes a request to Google for something to show. That request comes from your device, so Google receives it directly, and it carries the technical details such a request carries — including your device's resettable advertising identifier, and the network address the request arrives from. Google uses that to decide which advert to return, and to count and bill it. What Google does with that data is governed by Google's own policies, not by this page: Google is the party receiving it. We receive earnings reports, which are aggregate totals rather than anything about an individual player.
Before the advertising SDK is started at all, the app asks Google's consent framework whether a consent form is required where you are (Google's form appears in places such as the EEA, the UK and Switzerland), and shows it if it is. Nothing is requested until you have answered. If you decline personalised advertising, the app carries on and adverts are served non-personalised instead — the game never blocks on the answer.
On iPhone and iPad, after Google's form and before the advertising SDK starts, the app shows Apple's App Tracking Transparency prompt, but only if you have never answered it. Adverts are personalised only if you allow tracking and, where the form applies, consent. If you decline either one, adverts are not personalised and the game carries on.
You can change your mind at any time: Settings → Privacy choices in the app, on both Android and iPhone, re-opens Google's form. Your answer to the tracking prompt is changed in iOS Settings, not in the app.
Separately from the app, your phone's own system settings let you control this for every app at once. On Android you can reset the advertising identifier or turn off ad personalisation. On iPhone, see Settings → Privacy & Security → Tracking.
Tivitti offers one purchase, it.lovetere.tivitti.noads: a
one-off, non-consumable item that removes advertising permanently. If you own
it, the app requests no adverts and does not ask you either question,
because there is nothing left to consent to.
On Android, Google Play handles the purchase. The app asks Play what you own each time it starts — that is also how the purchase is restored on a new device — and Play answers yes or no. Your payment details go to Google.
On iPhone and iPad, the App Store handles the purchase through Apple's StoreKit. The app asks the App Store what you own each time it starts, and Settings → Restore purchases asks the App Store again. Your payment details go to Apple.
Payment details never go to us, and we never see them.
Tivitti is not directed at children under 13, and it is not published in a family programme on either store.
If this page changes, the date at the top changes with it.
Questions about the game, or about anything on this page, go to support@lovetere.it. Ask what is held about you, or ask for it to be deleted, at the same address — say which platform you play on, so we can tell you accurately.